Entertainment to Change the World, London: Video from the OKRE Summit 2024

How are younger generations engaging with media and entertainment, from video games to TikTok and Spotify?

I had a chance to discuss this with some inspiring women in London at the Entertainment to Change the World event. This was the second OKRE Summit – if you don’t know the organisation, they’re connected to the Wellcome Trust and serve as ‘a catalyst for entertainment content challenging misleading perceptions.’

I spoke on the ‘Think digitally, think generationally, think differently’ panel with these very inspiring women: cultural historian, producer and writer Sofia Akel, Lorraine Ní Annracháin, Global Campaigns and Programmes Lead at Spotify, and Marcia Brophy, Global Mental Health and Innovation Specialist at UNICEF.

Watch the video online here!

Huge thanks to OKRE and my fellow panelists for the chance to talk about these important issues.

OKRE SUMMIT 2024

April update: taking my video games work to Madrid and Córdoba!

This month has been so busy with travel, and I’ve had a wonderful time speaking with old and new friends in Spain.

At Casa Árabe in Madrid and Córdoba. I’ve admired their work for many years so it was a real pleasure to be invited to share my Digital Lab ongoing work with colleagues, students, and the public there.

If you follow me on social media you’ll find links to more, including a link to the radio interview featuring me and Dr. Blanco …

Photo with Rafael Blanco of Universidad de Córdoba and Javier Rosón of Casa Árabe

Game Developer’s Conference (GDC) 2024

I’m super excited to be speaking about my Digital Lab collaboration with Ubisoft on Assassin’s Creed Mirage at GDC 2024! And, I’m bringing two of the Digital Lab team with me!

If you’re not familiar with this event, here’s why it’s so significant for me and the DLIVCC team to have this opportunity, here’s a quick introduction to it:

GDC is the game industry’s premier professional event, championing game developers and the advancement of their craft.

The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders.’

All the details of my talk are here.

History Respawned interview

I was the interviewee for the 10th Anniversary Episode of History Respawned! I had a great chat with host Bob Whitaker about working with Ubisoft on Assassin’s Creed Mirage‘s History of Baghdad Codex feature.

Bob does a walkthrough of the Mirage game environment (no violence, so handy for classrooms and showing to general audiences) and the educational feature with the museum objects we chose for the Codex.

Check it out!

Collaborating on Assassin’s Creed Mirage!

The news is officially out!

If you’ve been following me or the Digital Lab you’ll know about this project, thanks to the announcement earlier this year by The Barakat Trust.

The official announcement, released this week by Ubisoft, has all the details on the feature I and my Digital Lab research assistants, Sarah Slingluff and Deniz Vural, helped to create: The History of Baghdad, a historical codex similar to the Database that appeared in earlier games.

This project means a lot to me, personally as well as professionally (as you’ll no doubt notice from the way it’s being reported in the UK news! )

Anyway, I’m very happy to finally be able to share information about the project, and I hope it will fulfill its aim, of making information about the art, architecture, and history of the caliphal period available to a wide global audience.

Check it out!

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Digital Munya 2 app is available

Curious to explore a Córdoban munya (villa) in an immersive Unity game environment, complete with period artefacts and Arabic primary source texts?

After a year of development I’m happy to say the Digital Munya 2 app is now available for download.

Please do let me know if you play it – I welcome feedback that will help us improve future versions.

A big thank you to our funders the Barakat Trust, UK ESRC, Creative Informatics, Edinburgh College of Art, and University of Edinburgh History of Art for generous support for my work to make Islamic art and history accessible to all through video games and digital immersive experiences.

Digital Munya 2 was developed by the Digital Lab for Islamic Visual Culture & Collections (DLIVCC) at the University of Edinburgh:

Glaire Anderson

Dara Etefaghi

Sarah Slingluff

Deniz Vural

May 2022: Update on Digital Munya 2.0

This year I’ve been busy in the Digital Lab, going back to my old experiment with using the Unity video game engine to visualize a medieval Islamic villa.

Why am I going back to research I started way back in 2010 or so??

Because video games are one of the most popular ways that people engage with the past today. That’s what makes them potentially a wonderful place to introduce people to times and places that may be unfamiliar, like 10th c. Cordoba.

I’m curious about how immersive game technologies can be used not only as a research tool for visualising the past, but also as a way to make historical research accessible to non-academic audiences.

I spoke about the new project in March at the Medieval Academy of America, and wrote about it on the Creative Informatics Research Blog, which you can read here.

Let me know what you think!