I’ve moved! After almost a decade, I’ve finally gotten around to making a new website.
I’ll keep this one up for now, but I won’t be adding new material here. Instead I’ll be consolidating all my work in the new DLIVCC website: https://www.digitallabivcc.com/
Last month I had the pleasure of speaking about Ibn Firnas and my new book with bestselling historian Dan Jones. If you’re not familiar with Dan Jones, you can learn about his books and other work, including his new book on Henry V, here.
I appreciated the chance to chat about Ibn Firnas’ career, and the broader context of medieval Islamic civilization that shaped Ibn Firnas’ life, on a series that’s otherwise focused on the Plantagenets and medieval European history.
Dan is a very knowledgeable historian who manages that tricky balance between keeping history accessible and entertaining for wide audiences. This is such a difficult balance to strike!
Long before Leonardo Da Vinci was born, there was a genius poet and astronomer who dreamed of human flight. Dan is joined by the University of Edinburgh’s Glaire Anderson, historical advisor to the latest Assassin’s Creed game, to talk about the strange experiments and obscene poetry of Abbas Ibn Firnas.
Dan and Glaire return to geek out about their favourite historical buildings and their love of gaming. Glaire explains how she was tasked with the difficult job of bringing Medieval Baghdad to life, without any archeological remains, in the latest Assassin’s Creed game.
October has been a busy month with teaching and the new term – I’ve had a ton of guest lectures on top of teaching Art in the Age of the Great Caliphs.
In other news, yesterday I was recording an interview for an upcoming History-focused podcast, which I’ll be writing more about soon.
However the main project that I want to update you on and that is occupying my time is the Digital Lab, including new developments in my longstanding Digital Munya research. Maxime Durand, a longtime historian on the Assassin’s Creed franchise, is my collaborator on this project as well. We started working with the student game dev team back in May (having been planning for even longer) and as of our last meeting this month the project is moving forward in an exciting way.
What are we doing?
We’re co-creating the concept for a new video game set in 10th century Córdoba, this time focusing on stories and characters associated with munyas (villas), to bring this art and history to wider audiences.
We’re working on this alongside my Digital Lab team leads Dara, Sarah, and Deniz, who worked with us on Assassin’s Creed Mirage, AND a new group of students that we selected especially for this project.
Check out the Digital Lab’s post about Digital Munya 3 on LinkedIn for more details…
And if you want to hear more from me, including about my work in the Digital Lab for Islamic Visual Culture & Collections, I invite you to join my free community list via the form at the bottom of the page.
I don’t send tons of emails – my messages to my lists have been quite infrequent this year because frankly, after these last years of workingvery hard to get my new book out, while simultaneously working on Assassin’s Creed Mirage and all the other video games, learning experiences, and projects we’ve had going on in the Digital Lab – and keeping up with a full time academic job – friends, I am TIRED – and I’m re-learning how to prioritise my health and rest.
So if you’re feeling like that too – let me say that you’re not alone! Let’s hang in there…
If I’m going to continue to do the work that I’m trying to do in the world I’m realising rest is key, and I’m actively pulling back, slowing down, and taking time off/away as necessary.
So here’s the thought I’d like to leave you with this month. Let’s slow down, take time we need to take care of ourselves, our loved ones, and what’s really important … whatever that may be for you.
Collaborating with talented people in the creative industries is something I most enjoy about working across Islamic art history and video games. So I’m particularly excited for a new collaboration between talented calligrapher and designer Hatem Arafa, and the Digital Lab for Islamic Visual Culture & Collections, starting September 15th through October 2, 2024.
This collaboration arises in the same spirit as our work on Ubisoft’s Assassin’s Creed Mirage (myself as an historian and art historian, and Arafa as the designer of the iconic crest and the in-game calligraphy used for the game’s skill trees). Although we each worked with Ubisoft independently and only became acquainted after the game was finished, our mutual desire to bring knowledge of Islamic art and history to wider audiences is very much aligned. In fact, I’ll be interviewing Hatem for the Digital Lab later this month, so stay tuned for more on that in due course.
If you’re interested in Arabic calligraphy, don’t miss this opportunity to take the workshop with this gifted artist and designer!
It’s hosted by the Digital Lab on Zoom, which I hope will allow more people to participate than if we’d held the workshop in person in Edinburgh.
Details and registration for the workshop are available here.
If you’d like to hear more from me, including about my work in the Digital Lab, get on my community list below:
How are younger generations engaging with media and entertainment, from video games to TikTok and Spotify?
I had a chance to discuss this with some inspiring women in London at the Entertainment to Change the World event. This was the second OKRE Summit – if you don’t know the organisation, they’re connected to the Wellcome Trust and serve as ‘a catalyst for entertainment content challenging misleading perceptions.’
I spoke on the ‘Think digitally, think generationally, think differently’ panel with these very inspiring women: cultural historian, producer and writer Sofia Akel, Lorraine Ní Annracháin, Global Campaigns and Programmes Lead at Spotify, and Marcia Brophy, Global Mental Health and Innovation Specialist at UNICEF.
As a first step you can get my free advice on grad school in my previous post.
If you want more support I’ve created an email course that guides and supports you step by step through my 10-day strategic process for finding potential programs and advisors that best fit your specific goals and circumstances.
It’s available instantly here (US version). A UK version is here.
I believe we need more women, POC/BAME, and minoritised groups with the academic background in Islamic art and history, post-colonial studies, and lived experience to move knowledge out of the academy and get it to the public. People who can move the needle on ensuring that representations of Muslims and Islamic civilization in games and entertainment are fair and representative of accurate visual, material, and historical evidence.
It’s taken me a few years to arrive at this solution and I’m interested to see if I can help more people, more effectively this way.
Do me know how it goes – sending you good luck in your grad school search!
One of the most frequent email requests I get are requests for my advice on graduate school.
Navigating the grad school search as the first person in my family to pursue a PhD was a confusing process for me. Even after I finished a Master’s degree I didn’t really understand academia, how it works, what I should be looking for in a PhD program or an advisor, or why.
I remember what that was like and how mystifying the whole process can seem to an outsider.
And I believe we need more women, POC/BAME, and minoritised groups with the academic background in Islamic art and history, post-colonial studies, and lived experience to move knowledge out of the academy and get it to the public. Who can move the needle on making accurate, inclusive public-facing games and immersive experiences inspired by Islamic art, architecture, history, and the global medieval past.
So here’s an expanded version of the pdf that I’ve been sharing with students for years. This is the advice I give to students I have mentored, based on my experiences as a tenured professor at research universities in the US and UK. You can get it instantly below.
If you’re interested to study with me at the University of Edinburgh, please start with my free guide below, and the key info on my University of Edinburgh faculty page here.
If you know someone who could use some advice on grad programs please share this with them.
This month has been so busy with travel, and I’ve had a wonderful time speaking with old and new friends in Spain.
At Casa Árabe in Madrid and Córdoba. I’ve admired their work for many years so it was a real pleasure to be invited to share my Digital Lab ongoing work with colleagues, students, and the public there.
If you follow me on social media you’ll find links to more, including a link to the radio interview featuring me and Dr. Blanco …
Photo with Rafael Blanco of Universidad de Córdoba and Javier Rosón of Casa Árabe
I’m super excited to be speaking about my Digital Lab collaboration with Ubisoft on Assassin’s Creed Mirage at GDC 2024! And, I’m bringing two of the Digital Lab team with me!
If you’re not familiar with this event, here’s why it’s so significant for me and the DLIVCC team to have this opportunity, here’s a quick introduction to it:
‘GDC is the game industry’s premier professional event, championing game developers and the advancement of their craft.
The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders.’