Our 3D navigable model was not intended to be a reconstruction in a strict archaeological sense. Rather, it is a creative visualization based on recent scholarship and archaeological evidence from al-Rummaniyya (ca. 965) and other Córdoban sites of the same time period, notably the nearby royal city of Madinat al-Zahra’ (ca. 936-1031) .
Visualizing architecture, objects, and landscape
A game format was intended to allow for alternative visualizations, based on the archaeological evidence. The user “wins” the ability to change aspects of the interior, and to introduce objects into the model, by correctly answering a series of quiz questions about the history and art of al-Andalus.
Allowing the user to change aspects of the interior materials and decoration offers a creative approach to the uncertainties of the archaeological record. Digital reconstructions of representative objects offer a new way to visualize the interplay between architecture, art and material culture.